Q: we all know is one of the Elsword3 has beenElsword ED around for nearly 4 years of the game, what made you think of research and development Web page synchronization version? With the big 3 position in the market is this conflict?
A: big 3 operation process, we collected a lot of players make recommendations to the development team, hope that the big 3 to log on using a Web-based browser, player is not installed on the client's case may have game chatting with friends, and do some simple tasks. To this end, before and after the Spring Festival in 2010, we initiated technology advanced research, dispatched a backbone of ourElsword Gold company within the game engine, and Web page technologies, has now achieved initial success.
On the big 3, do a love online games as the core, build a virtual world that enthusiastic love interest is our goal, as a useful complement to the full client version Web page synchronization, positioning not only do not conflict, and was a great degree of each other to promote and facilitate.
Q: barrier-free real time interaction between pages and complete client was undoubtedly a huge highlight of Web page synchronization version, presumably a lot of players want to know our technology the core idea, can you maybe Cheap Elsword Goldand we explain?
A: of course you can! Web page synchronization version of 2D game engine based on Flash technology, innovative use of step by step the middle tier server architecture, made on a Web page and complete the client's data to be synchronized in real time to exchange the coexistence.
We all know, game players, game account safety is of great impact player experience, logon in a Web page in order to protect the players after the game account security, application development teams use an isolation Elsword coinslayer, protecting the security of game accounts, but also has dynamic scalability, for the subsequent development is also doing the groundwork.
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